My 2 cents on the portfolio (nitpicky stuff):
-I'd remove the window borders from the videos, unless you included them to show it's actually a Win32 program.
-In Zelda 2, all sprites have pink boxes around them.
-In your tetris game, during the very first seconds of gameplay, the T piece is rotated and overlaps the top border.
-The jumps in Sonic seem awkward; it looks like during a jump, the x coordinate is directly controlled by the directional buttons. I fired up fusion and played it a bit; Sonic doesn't change his direction instantly, there's definitely inertia.
All easy fixes, that distract from an otherwise awesome job.
Ive been coding games for fun as a hobby for a couple of years. Sice then ive made quite a few games, so I decided to gather them together and make a portfolio site displaying my work. What do you guys think of the portfolio? Could this get me into an entry level position as a game programmer?
website address: aasimsgamelab.weebly.com