> What do you think of my game programming portfolio?

What do you think of my game programming portfolio?

Posted at: 2014-12-18 
You definitely have the skills to be an entry level programmer, I once read that lots of people who apply for coding positions already fail at the FizzBuzz test.

My 2 cents on the portfolio (nitpicky stuff):

-I'd remove the window borders from the videos, unless you included them to show it's actually a Win32 program.

-In Zelda 2, all sprites have pink boxes around them.

-In your tetris game, during the very first seconds of gameplay, the T piece is rotated and overlaps the top border.

-The jumps in Sonic seem awkward; it looks like during a jump, the x coordinate is directly controlled by the directional buttons. I fired up fusion and played it a bit; Sonic doesn't change his direction instantly, there's definitely inertia.

All easy fixes, that distract from an otherwise awesome job.

Ive been coding games for fun as a hobby for a couple of years. Sice then ive made quite a few games, so I decided to gather them together and make a portfolio site displaying my work. What do you guys think of the portfolio? Could this get me into an entry level position as a game programmer?

website address: aasimsgamelab.weebly.com